Tuesday, October 6, 2009

Fourth Class

Oct. 5th


Detail

Closure

Line

Frame

(Postmodern) Nostalgia

Hyperreal


{Seth sat. oct 17th @ 3:30 Art Gallery of Calgary $7.50 for students}


Sequential Art & Form


desire > free floating > separate from any specific object


Tattooed Map

Hodgson's > (images) supplementary> additive, contribute, extra stuff

does supplementary imply incompletion without?

> familiar form > scrapbook > journal

> material objects/evidence/history/fragments

> piece of the place > tangible memory <>

> record > aid of remembrance

>prices/passport numbers/addresses

forget vs. remembering

-why are things recorded?

>share

> data fragment


images are generic > mass produces > readily available to anyone

only connection to the narrator is the writing

>Morocco >sketches . travel writing . poetry . maps

-an attempt to construct the place before arrival

historically remote . romanticized

hyperreal> superior to the original and a copy of itself

is it possible to see things for what they are when you see them in person : NYC example

detachment from the hype : movie going

the things that one experiences are always mediate


layered with memories/signs/cultural codes


novel by ___ called "White Noise"

most photographed barn in America


Seth

It's a Good Life....


sequential art : comics


> the use of detail

-high detail {funny drawing by Alex}

-low detail

the more detail the more specific . real . singular . external

simple / iconic . internal: subjectively

movement from high to low

the more one moves from external to internal relationship with the image

-here is someone who's sad versus I feel this person's sadness


Graphic Novel: City of Glass (read the first 10 pages or so)

relative realism, then every once and awhile a crude image that acts as a punctuation of emotional resonance


Detail > felt effect

> possible effects/uses/consequences


Closure > in the context of comics is different than that of a narrative

> filling in sequences > image . image . image > move between moments > move between scenes > move between actions

-the management of information through time


Line > emotional effect > simplicity


Frame > How does the manipulation of the images within the frame affect the story?

> shaping and placement of frames

> numbers of frames per page


FoD and Good Life....

-expectations of self


opening scene of Seth:

-typicality of action

-first contact with Kalo and beginning of narrative

relationships between connotation and denotation

the start of pattern within the story

> the search for books, what other searches are going on

-soul searching, placement, etc.

>search for comic material

>search for self positioning

>search for

{a moment told in retrospect}

memories with memories

the world is mediated through comics : peanuts opening

reality might be hyperreal

tragedy that isn't


snoopy versus charlie brown

existential: bliss versus angst


style and interest comparison of Seth and Peanuts


TERMS:


cycle

conceit

empiricism

positivism

humanism

hyperreal

irony

free-floating desire

master narrative

denotation/connotation

formal comics - elements

extratextuality

(postmodern) Nostalgia


extra-texuality > outside the text

Seth makes use of extra textuality

outside of or separate from a text (what you traditionally think is)

the book becomes a part of the actual story itself

drawings of photos > family photo album

memory

outside to shape the inside


nostalgia > fondness of memory

idealization of the past

Seth focuses on how things were so in the past

nostalgic for nostalgia > postmodern

modern vs. postmodern

nostalgia vs. nostalgia squared


what makes him special is that he loves the obscure and old

see pages 43-45

self-reflex brings us to reality

shore up and then undermine the ego

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