Monday, November 16, 2009

Eighth Class

Nov. 16th

Ludic

Concrete Poetry (Dirty)

Parataxis

Myth

Panopticism


Language Poetry > how do you talk about ideology

> which is mediated through signs

> without reproducing that ideology

critique a structure using the same structure. collapse back on itself


the world preexists language

adam and the naming of things

general common sense presupposition is that the world is about language

the reverse is the case in more investigation

language in fact carves up reality and thus shapes reality

undifferentiated mass

language has a direct impact on how one experiences reality

the difficulty of changing the structures of ideology

How to step outside culture and reflect upon it?


Gustav Morin:


A Penny Dreadful

-cheap and full of horror


looking at one thing as a whole is the impression

-how does the poetry work?

-what is trying to say?

-are there patterns?


first you dream & then you die

-provisional

-hand on head?

-body shape

-idea/thought/in bubble

>assembly/disassembly

-dream? fear? fantasy?

-juxtaposition

-machine made label


mock psychogeography

-sunrise

-duality and juxtaposition

-consider replacing the cities with the dream function imagery


suggest pattern through poems

-a movement through "sleep" to "wakefulness"

-light within each

-camera/umbrella, where's the pattern of light within this image

>silhouette > shadows

>camera into the umbrella :block:screen: is it projecting or recording?

>Umbra > shadow

>read into/push out

"meaning emerges from interruption rather than statement"

description of what the work is doing:

concrete poetry . dirty

{nichols blob/plop is . pure}


Neither Either Nor Or


-ludic > game > rules??? > arbitrary

allegorically > inevitability of death

> can you win?

> what kinds of death are possible?

a book that talks to you as a reader

> reaches outside the book and into the world of the reader

> textuality / identity > Plato's cave of analogy

> flowchart

> multiple stories > "Garden of Forking Path"

> video games (early text based video games)

the garden of narrative

-infinite possibilities and choices made close off other possibilities

-nipping buds


The Anna Project:

four woman core

-collective production

>authorship

-based on historical fact

-multiple venues

-combination of ground work for a play and a record of a production

> Drama / Theatre

book / one specific performance

-the room left for interpretation creates a unique experience through production

decisions of direction can create a completely different understanding of a narrative

{multiple examples}

action, casting, setting, etc.

money - who's your audience, mobility of the play

Prologue -

lots of action, multiples of same character

-do you remember > history > dream

-regret

-photo

-shooting gesture

-milk

basic elements:

-memory

-violence

-multiple voices/views

>two voices in unison

-violence/nuture

milk and relation to nurture and maternity

life/death

giving/protecting

revenge as protection that comes too late

question of the symbolism of fridge

fairy tales / myth / children's stories


interruption of moments of introduction to violence

> parallel of mother's and daughter's tales


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